﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ScriptCoreLib;
using Nonoba.GameLibrary;
using AvalonUgh.NetworkCode.Shared;
using ScriptCoreLib.Shared.Nonoba.Generic;

namespace AvalonUgh.NetworkCode.Server
{


	//[GameSetup.Boolean(
	//    "mojo",
	//    "Enable mojo",
	//    "Enable mojo in game",
	//    false)]
	//[GameSetup.String(
	//    "password",
	//    "Level Password",
	//    "Level Password",
	//    "")]
	//[GameSetup.Integer(
	//    "players",
	//    "Local Players",
	//    "Local Players",
	//    0, 3, 
	//    0)]

	[GameSetup.Integer(
		"framelimit",
		"Frame Limit",
		"A larger limit is needed for larger lag.",
		3, 12,
		7)]
	
	partial class NonobaGame 
	{
		

	}
}
